Diff
Apr-04-2008, 04:44 PM
Histograms – RGB, Luminance & Color
What’s exciting as a novice learning PS CS3 these last few months is that I know about numerous concepts. As I progress things start popping & become clearer. Here’s an example and feel free to add to it and/or point in another resource to take this further.
Just finished reading “Camera Histogram: Tones & Contrast” (source: cambrigeincolour.com site.) I know enough about (in camera & RGB) histograms & knew a little about luminance, but I didn’t have any understanding how the color luminance histograms worked.
Hmm, luminance histograms are more accurate since they show how color intensity is distributed through an image. Mainly, that they keep track of the location of each color pixel & RGB discard that information.
Help me out here. What I’m taking away from this (short) article is that when using PS I should 1st use the RGB histogram to access overall tone/contrast. Second, always check/use the luminance (color) histograms to determine if any one color is being clipped. Right?
How does this information become useful when it comes to Levels or Curves? Curves, is my Mt Everest, along with a few other things. Let me take a broad stab. I can use the color histogram to make fine adjustments when it comes to any possible color clipping and/or seeking to add detail?
As always, much thanks for your feedback!
What’s exciting as a novice learning PS CS3 these last few months is that I know about numerous concepts. As I progress things start popping & become clearer. Here’s an example and feel free to add to it and/or point in another resource to take this further.
Just finished reading “Camera Histogram: Tones & Contrast” (source: cambrigeincolour.com site.) I know enough about (in camera & RGB) histograms & knew a little about luminance, but I didn’t have any understanding how the color luminance histograms worked.
Hmm, luminance histograms are more accurate since they show how color intensity is distributed through an image. Mainly, that they keep track of the location of each color pixel & RGB discard that information.
Help me out here. What I’m taking away from this (short) article is that when using PS I should 1st use the RGB histogram to access overall tone/contrast. Second, always check/use the luminance (color) histograms to determine if any one color is being clipped. Right?
How does this information become useful when it comes to Levels or Curves? Curves, is my Mt Everest, along with a few other things. Let me take a broad stab. I can use the color histogram to make fine adjustments when it comes to any possible color clipping and/or seeking to add detail?
As always, much thanks for your feedback!