View Full Version : Available light portrait (snap)
ziggy53
Nov-10-2009, 08:10 AM
I haven't gotten this gentleman's name yet, but this was at an open-house event at a site called "Vishnu Springs", hosted by Western Illinois University.
http://photos.smugmug.com/photos/707254862_W5ENJ-O-1.jpg
The lighting was all ambient, with strong back-lighting, a building that provided reflected sunlight for the key light, and a lady with a white sweatshirt providing fill.
Qarik
Nov-10-2009, 09:36 AM
I bet that guy has a lot of stories..nice capture ziggy:thumb
ziggy53
Nov-10-2009, 10:38 AM
I bet that guy has a lot of stories..nice capture ziggy:thumb
Thanks, I thought the same thing about his face. I had to be a bit sneaky to get the shot without drawing attention.
Nikolai
Nov-10-2009, 12:59 PM
Ziggy,
great usage of the "natural reflectors":-) :thumb
I'd say the image is a bit overexposed and is missing a black point.
A little levels/curves magic should make it better..:-)
jeffreaux2
Nov-10-2009, 03:45 PM
Ziggy,
great usage of the "natural reflectors":-) :thumb
I'd say the image is a bit overexposed and is missing a black point.
A little levels/curves magic should make it better..:-)
My thoughts exactly!!!:D
ziggy53
Nov-10-2009, 04:41 PM
Ziggy,
great usage of the "natural reflectors":-) :thumb
I'd say the image is a bit overexposed and is missing a black point.
A little levels/curves magic should make it better..:-)
My thoughts exactly!!!:D
Well golly, Nik and Jeff, since you both had the same exact thoughts, thanks to you both. :thumb I did check the face histogram and it's within range, but I'll defer to your judgement.
Is this an improvement?
http://photos.smugmug.com/photos/709643576_D8nBy-L.jpg
jeffreaux2
Nov-10-2009, 04:52 PM
Much....MUCH.....improved. :thumb
By my eye it could take even more black, but will probably print perfectly.
FWIW....there isnt much there that SHOULD be black.......but definitely the pupils....or perhaps the darkest of the shadow area under his collar. I like the reflected light. It seems to have exrended your dynamic range here.
Nikolai
Nov-10-2009, 09:49 PM
Like Jeff, I would drag the black point further up, but that's me...:dunno
ziggy53
Nov-11-2009, 10:07 AM
I just noticed something, if I work an image in 16 bit mode (PS4), convert to 8 bit and save as JPG, the black point changes. If I open the resulting JPG, change the black point and save the JPG, the black point stays as I set it.
Anyway, I went back to an early PSD file, reset the black point (Alt-key and Levels), corrected for some flesh tone issues and shadow-highlight differences, saved as new PSD, converted to 8 bit, saved that, reopened, reset the black point and saved again, in both full resolution and reduced resolution. Here is the resulting reduced image size:
http://photos.smugmug.com/photos/710294077_q8tBx-O.jpg
Nikolai
Nov-11-2009, 11:21 AM
I just noticed something, if I work an image in 16 bit mode (PS4), convert to 8 bit and save as JPG, the black point changes. If I open the resulting JPG, change the black point and save the JPG, the black point stays as I set it.
Anyway, I went back to an early PSD file, reset the black point (Alt-key and Levels), corrected for some flesh tone issues and shadow-highlight differences, saved as new PSD, converted to 8 bit, saved that, reopened, reset the black point and saved again, in both full resolution and reduced resolution. Here is the resulting reduced image size:
:thumb :clap
kdog
Nov-12-2009, 06:16 AM
:thumb :clap
I agree. It's perfect now. I hadn't noticed the black-point shifting when converting between 16 bit and 8 bit depths before, but I'm definitely going to watch out for it now :huh
Cheers,
-joel
ziggy53
Nov-12-2009, 07:20 AM
I agree. It's perfect now. I hadn't noticed the black-point shifting when converting between 16 bit and 8 bit depths before, but I'm definitely going to watch out for it now :huh
Cheers,
-joel
Thanks Joel. I had not noticed this behavior in PS CS2. Maybe a setting somewhere. I also noticed that the sample tool was back to 1 x 1, and I'm pretty sure I had set it to 4 x 4.
Weird is my life.
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